![]() I still have my old, photocopied manual pages marked in pencil where I discovered spells, I think.IIRC, fire was my chosen domain as well, although there were certainly points during the game where I saw potential benefits in all the schools, so it's probably well-balanced. I lost interest in most games that dragged on, but this one held me til the end. I actually finished this entire game back in the day, having no doubt bought it based on the box art (which looked cool, IIRC). Well, I suspect the translator did not know what "horrors" meant, looked it up in a dictionary, chose the most archaic Hebrew equivalent possible, and after some unfortunate conjugations the result was: "After farts that shook Britannia". I never did get a look at the English manual, but (by conjecture) I'm led to believe the original line went something like "After the horrors that shook Britannia". ![]() The one that springs to mind comes from an Ultima game, pretty sure it was VII. I mean, some of those translations bordered on Dadaism.Īn example is in order. It was before the age of machine translation, so I truly don't know how they could've done such a spectacularly bad job. Problem was, those horrible, half-arsed affairs cost half as much as the original imports, and were much more readily available. Fortunately they didn't modify the games themselves, just the manuals and the boxes they came in. Said localization was a horrible, half-arsed, as-cheap-as-it-get affair. This started to change during the late 80's, and by the 90's somebody even started a company that offered localized versions of foreign games. It's not just that piracy was rampant - the legal alternative did not exist I honestly don't think there were any stores selling imported games. Growing up in Israel during the 80's, initially I wasn't aware that computer games had manuals, came in a box, or are something you can actually buy as opposed to copy. ![]() ![]() I see your "poor manual writing", and raise you "poor manual translations". ![]()
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